VectoRaith's Medieval Chinese Buildings Tileset Pack Update v1.03f



Update v1.03f is now available!
This is a rather big update for this asset pack, so please read the changelog thoroughly:
Changelog"
- The Infrastructure Set (Zeroth asset) is now standardized and not experimental anymore.
- The standardized Infrastructure Set has a significantly different layout compared to the experimental version. You have to remap your tilemap when using it.
- The experimental version is noew deemed to be obsolete and has been deleted.
- The Infrastructure Set does not contain Buildings at all, but this is a good alternative on where your town will stand. It contains alternative 5x5-tile placement of the big pond that is also available in Buildings Set 1, as well as theme-compatible 3x3 pond.
- New pond design that match with better perspective has been added in the Buildings Set 1, replacing the old pond design. The old pond design is still available in the _old folder.
- Added new pond sprites which corresponds to the new pond designs.
- Added Palace Building Set, which is also known as Buildings Set 4. It contains a gigantic palace building, as well as common palace complex details in Buildings Set 2 plus new trees with narrower trunk, make it possible to do only 1 collision tile. This set is non-modular..
- Added the 3x3 tileset format version for the previously autotile-only terrains! By standard, there is a total of 47 + 1 tilesets variations/combinations for this format for each terrain texture.
- The water terrain is now also available in 3x3 format. It is a pain to make those but I have to do it anyway. However, my conscience said that it is kind of insane design-wise and dev-wise to use that, since you have to define a whole new 47 differently animated terrain with their own collision profile. I suggest to convert it manually to 2x2 format for better and more natural-looking map.
- Nomenclature changes: the default tileset size (16x16) is now deleted from filename. If there is no 16x16 in a filename, they are considered as 16x16-based.
- Nomenclature changes: the tileset upscale size (32x32, and 48x48) is now placed as suffix instead of in the middle of their name.
This is what you can build with the new updates:
This is what it is looks like to fully implement the Infrasuctures in RPG Maker. The difference compared to the experimental version may be subtle, but significant during gameplay. Notice the new pond perspective, new road texture, bolder road edge, as well as new bridge-to-road connection.
That's all for now! Please follow me on X/BlueSky for preview mockups and more info on updates, and happy tilemapping!
Files
vectoraith_tileset_buildings_chinese_medieval.zip 1.7 MB
47 days ago
Get Buildings Tileset Pack - Medieval Chinese
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Buildings Tileset Pack - Medieval Chinese
16x16 px style tileset pack of Medieval Chinese Buildings
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