A downloadable asset pack

Get this asset pack and 9 more for $10.00 USD
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Buy Now$5.00 USD or more


Introducing to you, VectoRaith's set of 16x16 Biome Tileset Pack series!

The biome pack series  help fulfill your basic needs for biome-specific assets e.g terrains, vegetations, and animals!

This asset pack is specifically designed for a top-down, classic 16x16 px 2D-RPG scene.

⚠️ FREE DEMO is available! 

⚠️ v1.42: Boreal forest and tundra fauna is now available!



The FULL VERSION of Biome Pack A contains:

  • Temperate Forest Biome tileset + fauna sprites (black bear, whitetail deer, red fox, squirrel)
  • Boreal Forest Biome tileset
  • Tundra Biome tileset

Each with unique terrain, tree, rock, small vegetation, and grass!

All tileset are available in 16x16, 32x32, and 48x48 px upscaled tile size!

⛔ No AI, NFT, Web3, Crypto, or Blockchain ⛔


Engine Compatibility:

✔️Main tileset PNGs are compatible with most engines, e.g. RPG Maker, Godot, Unity, Tiled, etc

✔️All terrain tileset support Godot's 2x2 autotile template!


Notice:

⛔ Due to HUGE varieties of game engine available, I DO NOT provide pre-made maps specifically made for any engines ⛔

⛔ Currently does NOT support AUTOTILE of RPG Maker (you still can use it in Tile A5, B-E anyway) ⛔



  •  v1.42 - See devlog!

⚠️ This pack is swap-compatible for other VectoRaith's Biome Pack series! ⚠️


License Information:

✔️You Can:

  • Use assets in both free and commercial projects
  • Modify assets as you see fit to match the needs of your game.

❌You cannot:

  • Assert ownership of the assets (copyright/intellectual property).
  • Redistribute, re-sell, and/or sub-license the asset files or derivatives as is.
  • Use the assets for NFT purpose and similar activities.
  • Use the assets for AI learning.


  • For faster response, please freely DM me via Twitter/X @VectoRaith
  • I rarely visit this page comment but I'll try best to frequently answer your questions. 
  • I'm merely a hobby tileset designer. Please understand that I can't provide technical supports for each game engine (e.g: I'm using [insert game engine name here], how can I install this tileset?)
  • Spam messages will be blocked
Updated 24 days ago
StatusReleased
CategoryAssets
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorVectoRaith
GenreRole Playing
Tags16x16, 2D, Asset Pack, biome, Forest, Tilemap, Tileset, Top-Down

Purchase

Get this asset pack and 9 more for $10.00 USD
View bundle
Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Biome Tileset Pack A.zip 1.8 MB

Download demo

Download
Biome Tileset Pack A Demo.zip 22 kB

Development log

Comments

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Would it be possible to make everything (including animal animations) 16 pixel aligned? Otherwise, for some custom 16x16 engines, this requires manually chopping up the asset.

(6 edits)

Can you elaborate about the word "aligned", "chopping", and what you need? 

From your description, looks like it is a very engine-specific issue. Everything in my tilesets are already perfectly aligned in 16x16 px. The animals being sprites - not tileset, will always subject to so called "proportion". That means they may exceeds 16x16 px when considering body form and species.

This is the example of how my tilesets should be set up for 16x16px tilesize, the engine used is Godot for this one:

And as already written in the Contact Me, due to vast abundance of game engines available on planet Earth, I can't provide technical supports for each game engine. Please refer to the correspending tileset set up tutorial for each game engine you use.

Sorry, I meant sprites, not tilesets. For example, 

alpine_fauna_leopard_snow_.png is 72x96 ; each "img" is 72/3=24, 96/4 = 24

so each leopard_snow is 24x24 ; this forces some 16x16 only situations to manually pad this to 32x32

(1 edit)

Yes, while all tilesets are made with 16x16 px tile resolution in mind, there are 16x16, 24x24, and 32x32 sprite sizes to keep animals proportion as normal as possible. Larger animals such as moose and elephants of course have larger sprites (32x32) to comply with their natural size. Otherwise you will have strangely proportioned animals.

If you use RPG Maker, I don't think there are any issue on using those sprite sizes as long as you use always use 3x4 sprite layout (please see the animals screenshots, all of them are made with RPG Maker).

I don't use RPG maker. The issue is that individual sprites are NOT multiples of 16. My suggestion is not resizing them to make them multiples of 16, but PADDING to make the width/height multiples of 16.

(5 edits)

Ah, so it is not alignment issue, but rather because of cell size I see... If that's the issue I'll consider it for the next updates.

My suggestion for animated sprites is by not relying them to the certain tilesets size, but by height-weight division (row x height = 3 x 4), therefore you don't have to rely on fixed tilesizes (e.g must be multiplication of 16, 24, or 32, etc) when you get your assets from different people with different standards.

would it be possible to add some mountain tiles to the biome packs?

It is already available in each pack - you can make cliffs and mountains using the terrain tileset. The mountain tiles grassy area however, are adjusted based on each biome available.