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im trying to make the walls in my game look like the walls on the preview of this tile back, but cant figure it out tbh

The wall is autotile for RPG Maker, hence not suitable for common engine use (see description). Hence I am planning to release infrastructures as future update (see the latest devlog in my Medieval Chinese Buildings set for example). 

But if you're in rush, for now please use this tool instead to convert the wall and roof section into more common engine format https://wareya.github.io/webtyler/

hey not sure if this the right place to ask but do you have tilesets for making dungeons/caves?

I have cave tileset pack! https://vectoraith.itch.io/biome-tileset-pack-d

For dungeons, I still need time to fill the tileset pack so it won't look very monotonous

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this gonna sound weird but i kind of wanna make something similar to the Pokémon mystery dungeon series and I adore your art style

Your all tilesets are only for building exteriors. Do you have plans to create interior tilesets, such as curtains, beds, kitchens, and other interior elements?

Yes, I already did some actually. but I'm still not sure how to layout each of them. This because the building interior differences between socio-eco-ethno-culture is too amazing - it means looks like there will be no support for swappable tiles for a while.